NCM plays each Stockfish dev build 20,000 times against Stockfish 7. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.
| Host | Duration | Avg Base NPS | Games | Wins | Losses | Draws | Elo |
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| ID | Host | Started (UTC) | Duration | Base NPS | Games | Wins | Losses | Draws | Elo | CLI | PGN |
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| Commit ID | f0b0a3b1358e5ae4b20ec973634288cfc802828b |
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| Author | Joona Kiiski |
| Date | 2009-10-18 20:31:19 UTC |
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Similarize pruning code in search() and sp_search()
Use futility pruning also in split points.
Do not use history pruning in split points when
getting mated.
After 1000 games on Joona QUAD
Orig - Mod: 496 - 504
Added an optimization to avoid a costly lock in the
very common case that sp->futilityValue <= sp->bestValue.
A test on a dual CPU shows only 114 hits on 23196 events,
so avoid a lock in all the other cases.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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