Move magic random to RKISS
When initializing the magic numbers used to
compute sliding attacks, we endless generate a
random and test it as a possible magic.
In the general case this takes a lot of iterations,
but here, insteaad of picking a casual random, we
rotate it a couple of times and generate a number that
we know has a good probability to be a magic candidate.
This is becuase the quantities by which we rotate the
number are known in advance to produce quickly a good
canidate.
The patch, inspired by DON, just moves the shuffle to RKISS
changing the boosters to take in account a left rotation
instead of a right rotation as in the original.
No functional change.