NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.
| Host | Duration | Avg Base NPS | Games | WLD | Standard Elo | Ptnml(0-2) | Gamepair Elo | 
|---|
| ID | Host | Base NPS | Games | WLD | Standard Elo | Ptnml(0-2) | Gamepair Elo | CLI | PGN | 
|---|
| Commit ID | d454cd42166d71789e8c5a4d099a0c3d96ab517e | 
|---|---|
| Author | Matthew Sullivan | 
| Date | 2013-10-27 07:03:58 UTC | 
| Fix divide by zero bug in late game
If the game got late enough that move_importance(currentPly) * slowMover / 100
rounds to 0, then we ended up dividing 0 by 0 when only looking 1 move ahead.
This apparently caused the search to almost immediately abort and Stockfish
would blunder in long games. So convert thisMoveImportance to a double.
No functional change. | |