Dev Builds » 20260110-1446

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NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID b4d4eecfb24633c89d0f7fde3f76a3c7c4e0dac1
Author anematode
Date 2026-01-10 14:46:01 UTC
Make shared history allocation aware of non-uniform cache access Although shared history has been successful overall, it led to some speed issues with large numbers of threads. Originally we just split by NUMA node, but on systems with non-unified L3 caches (most AMD workstation and server CPUs, and some Intel E-core based server CPUs), this can still lead to a speed penalty at the default config. Thus, we decided to further subdivide the shared history based on the L3 cache structure. Based on this test, the original SPRTs, and speed experiments, we decided that grouping L3 domains to reach 32 threads per SharedHistories was a reasonable balance for affected systems – but we may revisit this in the future. See the PR for full details. In an extreme case, a single-socket EPYC 9755 configured with 1 numa domain per socket, the nps increases from: Nodes/second : 182827480 to Nodes/second : 229118365 In many cases, when L3 caches are shared between many threads, or when several numa nodes are already configured per socket, this patch does not influence the default. This default setting can adjusted with the existing NumaPolicy option. closes https://github.com/official-stockfish/Stockfish/pull/6526 No functional change.
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