Dev Builds » 20200220-0732

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NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID ab930f8d3f4a657f493305559756e85534c88911
Author protonspring
Date 2020-02-20 07:32:17 UTC
Updated KNNKP endgame. This is a patch that significantly improves playing KNNKP endgames: ``` Score of 2553 vs master: 132 - 38 - 830 [0.547] 1000 Elo difference: 32.8 +/- 8.7, LOS: 100.0 %, DrawRatio: 83.0 % ``` At the same time it reduces the evaluation of this mostly draw engame from ~7.5 to ~1.5 This patch does not regress against master in normal games: STC LLR: 2.94 (-2.94,2.94) {-1.50,0.50} Total: 96616 W: 18459 L: 18424 D: 59733 Ptnml(0-2): 1409, 10812, 23802, 10905, 1380 http://tests.stockfishchess.org/tests/view/5e49dfe6f8d1d52b40cd31bc LTC LLR: 2.95 (-2.94,2.94) {-1.50,0.50} Total: 49726 W: 6340 L: 6304 D: 37082 Ptnml(0-2): 239, 4227, 15906, 4241, 250 http://tests.stockfishchess.org/tests/view/5e4ab9ee16fb3df8c4cc01d0 Theory: KNNK is a dead draw, however the presence of the additional weakSide pawn opens up some mate opportunities. The idea is to block the pawn (preferably behind the Troitsky line) with one of the knights and press the weakSide king into a corner. If we can stalemate the king, we release the pawn with the knight (to avoid actual stalemate), and use the knight to complete the mate before the pawn promotes. This is also why there is an additional penalty for advancement of the pawn. closes https://github.com/official-stockfish/Stockfish/pull/2553 Bench: 4981770
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