NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.
Host | Duration | Avg Base NPS | Games | WLD | Standard Elo | Ptnml(0-2) | Gamepair Elo |
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ID | Host | Base NPS | Games | WLD | Standard Elo | Ptnml(0-2) | Gamepair Elo | CLI | PGN |
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Commit ID | 8454d871ec105749fb5e2e7e9aea9e7c25cfdf6e |
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Author | H. Felix Wittmann |
Date | 2014-01-02 12:01:24 UTC |
Ensure move_importance() is non-zero
In case ply is very high, function will round
to zero (although mathematically it is always
bigger than zero). On my system this happens at
movenumber 6661.
Although 6661 moves in a game is, of course,
probably impossible, for safety and to be locally
consistent makes sense to ensure returned value
is positive.
Non functional change.
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