Dev Builds » 20180721-0456

You are viewing an old NCM Stockfish dev build test. You may find the most recent dev build tests using Stockfish 15 as the baseline here.

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NCM plays each Stockfish dev build 20,000 times against Stockfish 14. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID 41bc0d56608c01adf104d2bd0213342c82fa4ab5
Author Miguel Lahoz
Date 2018-07-21 04:56:48 UTC
Remove connectivity. There seems to be some strange interaction between Overload and Connectivity. Overload encourages us to not have too many defended and attacked pieces, as this may expose us to various tactics. This feels somewhat like it is in conflict with Connectivity, where pieces are defended preemptively. Here I take the "pick one or the other" approach and just remove connectivity, while strengthening the effect of Overload to compensate. The reasoning is that if we defend our pieces preemptively, then it does get attacked, we want to do something about it so we don't get penalized by Overload. On the other hand, if it doesn't get attacked, then there's no need to defend it. STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 27734 W: 6174 L: 6064 D: 15496 http://tests.stockfishchess.org/tests/view/5b5073bd0ebc5902bdb7ba5c LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 51606 W: 8897 L: 8827 D: 33882 http://tests.stockfishchess.org/tests/view/5b50aa900ebc5902bdb7bf29 Bench: 4658006
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