Dev Builds » 20131027-0703

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NCM plays each Stockfish dev build 20,000 times against Stockfish 15. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID d454cd42166d71789e8c5a4d099a0c3d96ab517e
Author Matthew Sullivan
Date 2013-10-27 07:03:58 UTC
Fix divide by zero bug in late game If the game got late enough that move_importance(currentPly) * slowMover / 100 rounds to 0, then we ended up dividing 0 by 0 when only looking 1 move ahead. This apparently caused the search to almost immediately abort and Stockfish would blunder in long games. So convert thisMoveImportance to a double. No functional change.
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