Dev Builds » 20180412-0737

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NCM plays each Stockfish dev build 20,000 times against Stockfish 15. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID 6413d9b1f965ed73154fdffb36476c82a2c66c96
Author Marco Costalba
Date 2018-04-12 07:37:18 UTC
Further documentation and coding style on TB code This patch adds some documentation and code cleanup to tablebase code. It took me some time to understand the relation among the differrent structs, although I have rewrote them fully in the past. So I wrote some detailed documentation to avoid the same efforts for future readers. Also noteworthy is the use a standard hash table implementation with a more efficient 1D array instead of a 2D array. This reduces the average lookup steps of 90% (from 343 to 38 in a bench 128 1 16 run) and reduces also the table from 5K to 4K entries. I have tested on 5-men and no functional and no slowdown reported. It should be verified on 6-men that the new hash does not overflow. It is enough to run ./stockfish with 6-men available: if it does not assert at startup it means everything is ok with 6-men too. EDIT: verified for 6-men tablebase by Jörg Oster. Thanks! No functional change.
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