Dev Builds » 20240307-1855

Use this dev build

NCM plays each Stockfish dev build 20,000 times against Stockfish 15. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID 1db969e6200afe4f023469a56aa5edf755d92bbb
Author rn5f107s2
Date 2024-03-07 18:55:51 UTC
Reduce futility_margin if opponents last move was bad This reduces the futiltiy_margin if our opponents last move was bad by around ~1/3 when not improving and ~1/2.7 when improving, the idea being to retroactively futility prune moves that were played, but turned out to be bad. A bad move is being defined as their staticEval before their move being lower as our staticEval now is. If the depth is 2 and we are improving the opponent worsening flag is not set, in order to not risk having a too low futility_margin, due to the fact that when these conditions are met the futility_margin already drops quite low. Passed STC: https://tests.stockfishchess.org/tests/live_elo/65e3977bf2ef6c733362aae3 LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 122432 W: 31884 L: 31436 D: 59112 Ptnml(0-2): 467, 14404, 31035, 14834, 476 Passed LTC: https://tests.stockfishchess.org/tests/live_elo/65e47f40f2ef6c733362b6d2 LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 421692 W: 106572 L: 105452 D: 209668 Ptnml(0-2): 216, 47217, 114865, 48327, 221 closes https://github.com/official-stockfish/Stockfish/pull/5092 Bench: 1565939
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