Dev Builds » 20151025-0915

Use this dev build

NCM plays each Stockfish dev build 20,000 times against Stockfish 15. This yields an approximate Elo difference and establishes confidence in the strength of the dev builds.

Summary

Host Duration Avg Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo

Test Detail

ID Host Base NPS Games WLD Standard Elo Ptnml(0-2) Gamepair Elo CLI PGN

Commit

Commit ID 00d9e9fd283b31e63389af091b158dbc3fedfc0e
Author lucasart
Date 2015-10-25 09:15:45 UTC
Use atomics instead of volatile Rely on well defined behaviour for message passing, instead of volatile. Three versions have been tested, to make sure this wouldn't cause a slowdown on any platform. v1: Sequentially consistent atomics No mesurable regression, despite the extra memory barriers on x86. Even with 15 threads and extreme time pressure, both acting as a magnifying glass: threads=15, tc=2+0.02 ELO: 2.59 +-3.4 (95%) LOS: 93.3% Total: 18132 W: 4113 L: 3978 D: 10041 threads=7, tc=2+0.02 ELO: -1.64 +-3.6 (95%) LOS: 18.8% Total: 16914 W: 4053 L: 4133 D: 8728 v2: Acquire/Release semantics This version generates no extra barriers for x86 (on the hot path). As expected, no regression either, under the same conditions: threads=15, tc=2+0.02 ELO: 2.85 +-3.3 (95%) LOS: 95.4% Total: 19661 W: 4640 L: 4479 D: 10542 threads=7, tc=2+0.02 ELO: 0.23 +-3.5 (95%) LOS: 55.1% Total: 18108 W: 4326 L: 4314 D: 9468 As suggested by Joona, another test at LTC: threads=15, tc=20+0.05 ELO: 0.64 +-2.6 (95%) LOS: 68.3% Total: 20000 W: 3053 L: 3016 D: 13931 v3: Final version: SeqCst/Relaxed threads=15, tc=10+0.1 ELO: 0.87 +-3.9 (95%) LOS: 67.1% Total: 9541 W: 1478 L: 1454 D: 6609 Resolves #474
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